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Team Claims

Wand-based land claims with role hierarchy and per-flag protection.

Teams own land, not individual players. The team leader (and officers, with the right role) draw rectangular claims with a wand and commit them with /team claim. 8 per-claim flags control what can happen inside.

How claiming works

  1. /team wand gives you the claim wand.
  2. Left-click and right-click two corners to define the area.
  3. /team claim commits the selection. If Modules.TeamClaims.ClaimCost is enabled and the claim exceeds your team's free allowance, money is deducted.
  4. /team unclaim [id] removes a specific claim or all of the team's claims.

Claim flags

8 per-claim flags can be toggled in the team GUI:

  • PvP
  • Block break
  • Block place
  • Interact (right-click)
  • Container access
  • Entity damage (animals, item frames)
  • Explosion damage
  • Fluid flow

Outside any claim (wilderness) flags use vanilla behaviour.

Roles

RoleClaim powers
LeaderClaim, unclaim, set flags, trust, untrust, ban from claim
OfficerClaim, unclaim, trust, untrust, ban from claim
MemberNone

Configuration

Modules:
  TeamClaims:
    Enabled: true
ClaimCost:
  Enabled: true
  PricePerBlock: 0.5
  FreeBlocks: 1000

See Team Claims config.

Permissions

NodeGrants
muteessentials.clanUse the team system
muteessentials.clan.adminBypass team-internal role checks
muteessentials.claim.bypassBuild/break/interact inside any claim
  • /team for the full command list

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