MuteBefehl Wiki

Roadmap

What's planned, what's being considered, and what's on the back burner.

A living list of what's planned, what's being considered, and what's on the back burner. Nothing here is guaranteed, and priorities shift with user feedback.

If you want something prioritized (or think something on the list is a bad idea), open an issue on the docs repo or ping mutebefehl on Discord.

Planned for the next releases

  • CoreProtect-parity filters: remaining BlockLog filters that aren't in yet, such as +entity:, +include:, +exclude: and WorldEdit-selection support.
  • Sign-Shop: player-run shops on signs, integrated with the economy.
  • Mail system: /mail send <player> <text> plus optional item attachments. Reuses the auction mailbox infrastructure.
  • PlayerWarps: /pwarp set/list/visit with per-warp cost from the economy.
  • AFK detection: auto-AFK after idle time, tab-list tag, optional kick after longer inactivity.

Being considered

  • Discord bridge: webhook for join/leave/chat, optional reverse direction (Discord to MC chat).
  • Daily login reward: streak counter with configurable prizes.
  • Voting (/day, /sleep, /weather): majority vote decides. No parameters.
  • Bounty system: /bounty <player> <amount>, payout to whoever kills them.
  • Crate system: keys plus loot tables, GUI-driven.
  • Permission-based bypass for AntiVPN: currently the pre-login phase has no Player so only UUID/Name allow-lists work. Hooking LuckPerms (or a similar API that supports offline lookups) would let muteessentials.bypass.antivpn work cleanly.
  • Offline /invsee and /ec: both currently require an online target. Reading and writing world/playerdata/<uuid>.dat would unlock offline use.

Long-term / open ideas

  • Job system: mining, farming and PvP earn money.
  • Admin GUI shop: sells predefined items at fixed prices.
  • Detailed stats GUI: kill graphs, playtime per day, session history.

Shipped

  • Kit system: multiple kits with cooldowns and per-kit permissions. Shipped in 1.0.13, see /kit.
  • Vault economy support: register as the Vault economy provider so shops and other plugins share balances. Shipped in 1.0.13, see Economy.
  • Shared data via MySQL/MariaDB: optional external database for economy, offline messages, kit cooldowns and the central data, with automatic migration and a local fallback. Per-server data (BlockLog, ChestLock, Auction) stays local. Shipped in 1.0.13, see MySQL.
  • Offline private messages: /msg to an offline player is stored and delivered on their next login. Shipped in 1.0.13.
  • Connection-time threat detection: optional checks at login that combine VPN/proxy detection, external threat-intel feeds and cheat-client fingerprinting so well-known bad actors can be denied or flagged before they see the spawn. Shipped in 1.0.10 as the AntiVPN module (NetSight-backed) and HackDetection inside ClientDetection.

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