Changelog
Every published MuteCloud version with its date and the changes that matter to operators.
Every published version is listed here, newest first. The entries describe what changes for you as an operator and leave out internal rework. Versions before 0.3.23 were early releases ahead of the public launch in October 2026. How to update and how to go back is described under Updates.
0.3.26
November 8, 2026
A single group can now be put under maintenance, with maintenance <group> on, in game or with a switch in the dashboard, while the network stays open. Every group has its own list of players who may still join, managed with maintenance <group> add <player>. See maintenance for one group.
The LabyMod addon knows the new placeholders {address}, {state} and {map} and display names per group. New addons are feather for the Feather and Dawn clients, with Discord status and blocked mods, and norisk for the NoRisk Client, which shows the game mode and turns off client modules.
0.3.25
November 7, 2026
The console, the dashboard, the CLI and the default player texts are now available in English. You choose the language during setup, and no German text appears before that choice. Yes/no questions and the start prompt follow the chosen language, the selection steps show a short summary and the group list is aligned.
0.3.24
November 7, 2026
This version closes several security gaps. On the WebSocket, nodes may only read from the leader and register themselves, template names are checked on template create and template delete, and node remove, restore and reload require full access. template create and delete need groups.edit, service cmd and exec need service.console. Only loopback without forwarding headers counts as local.
Scheduled restarts and backups now run in local time instead of UTC, and the log stays correct after a daylight saving change. A broken access.toml, ranks.toml or network.toml is reported instead of being silently replaced with defaults. While running, the last valid network.toml stays active.
In a cluster, a late leave event from an old proxy no longer removes a player who is online through another proxy, and an old node connection no longer tears down the new one. Shutdown waits longer and also stops servers that finish starting in the meantime. The server selection and shield texts can be set in network.toml. The usage statistics now also count distinct players of the last 24 hours and 7 days.
0.3.23
October 1, 2026
The cluster gets its own join key instead of the cloud token, and every node receives its own token. node remove and node restore take a node out and bring it back. Workers only receive the templates of their own groups, and node list shows the whole cluster on workers too. See adding a node.
0.3.22
September 28, 2026
Groups move reliably between nodes, and the cloud's messages are worded consistently.
0.3.21
September 27, 2026
In a cluster, templates with a hyphen in their name are delivered, a broken template no longer stops the sync, and a worker fetches missing templates before starting.
0.3.20
September 27, 2026
Maintenance for a group only keeps players out, the servers keep running and stay managed. Group changes reach the bridges immediately. When a sub-server rejects a player, the player sees the reason instead of disappearing in a redirect.
0.3.19
September 27, 2026
Channels now work on 1.8 servers too, with publish, send, subscribe, reply and the CloudMessageEvent. WebSocket clients get a sender address that replies can find their way back to. On Linux the setup creates the systemd service and opens the firewall for workers, on Windows it sets up autostart. On Windows, closing the console window lets the servers save and shut down cleanly. New builds for Linux on ARM and for Intel Macs bring MuteCloud to five platforms.
0.3.18
September 27, 2026
The setup only suggests /opt/mutecloud when that folder is writable, otherwise ~/mutecloud, and names the matching sudo command when permissions are missing.
0.3.17
September 27, 2026
The cluster now runs over private networks only. Workers only connect to private addresses, and the leader only accepts nodes and templates from private networks.
0.3.16
September 27, 2026
The installer cleans up after an abort, and the PowerShell window stays open on errors. groups set nodes takes effect while running, and the setup assigns groups when joining and rejects duplicate node names.
0.3.15
September 27, 2026
Anonymous usage statistics are sent to lens.mutebefehl.de once a day. They can be turned off with telemetry off, and telemetry shows the exact message that is sent.
0.3.14
September 27, 2026
Server numbers are reserved before start, so servers starting at the same time no longer get the same one. groups set software knows every server software, new groups take effect immediately and default to Paper 26.2. The setup only offers versions with a stable build.
0.3.13
September 27, 2026
New shield in front of the proxy: connection limits, packet checks, a score-based block list and PROXY protocol v2 to Velocity. It is controlled with shield, configured in the [shield] section of network.toml and shows up in the metrics and the dashboard. An update also no longer renews servers just because the bridge changed.
0.3.12
September 27, 2026
Left-clicking NPCs works on Paper again.
0.3.11
September 27, 2026
The NPC fill action sends players to the fullest round that is still waiting, and the 1.8 bridge can report properties and state.
0.3.10
September 26, 2026
The updater only replaces real bridge jars and leaves data folders alone.
0.3.9
September 26, 2026
groups info shows the server software by its proper name, and team notifications about starting, ready and stopped servers are actually sent.
0.3.8
September 26, 2026
A big release. Vanilla, Fabric, Leaf, Pufferfish, PandaSpigot, BungeeCord and any custom jar join the supported server software, Paper 26.3 and Velocity 4.2.0 are included, and the stable build is always used. More nodes join with a join code, and templates travel with the cluster. A watchdog restarts hanging servers and removes surplus ones.
Plugins get properties, channels and events, the API is ready for your own applications, and metrics are available for Prometheus. Migration now also works from TimoCloud and SimpleCloud 3. Also new are separate log books with retention, an audit log, rate limiting and tighter file permissions. After installing an addon, the proxy is only renewed once you approve it.
0.3.7
September 15, 2026
Ranks and permissions for players with an optional chat format, shared storage for plugins and an API with its own keys and permissions. Ranks and keys can be managed in the dashboard. Moving from CloudNet takes one command and carries over node binding, fallback group and custom server jars. Also new are /hub, server selection signs on 1.8, port ranges per group and mutecloud console. Open access without a key is only allowed from the machine itself.
0.3.6
September 14, 2026
The dashboard fetches its own certificate from Let's Encrypt. Notifications go to Discord or your own webhooks, and servers on Java 8 get their own bridge.
0.3.5
September 14, 2026
Dashboard login with your player name, user management, dark mode and navigation instead of one long page. Groups, roles and passwords can be created and edited right in the dashboard.
0.3.4
September 14, 2026
New built-in dashboard with login. It shows logs, players and real memory usage, runs backups, broadcasts and maintenance and edits groups. Groups can be stopped, renewed and disabled, static servers are backed up and no longer lose their world on rollout. Users and roles can also be managed from inside the game.
0.3.3
September 13, 2026
A one-line installer for Linux, macOS and Windows. init delivers a network that starts right away, and Java follows the Minecraft version. The console has history and tab completion. Also new are signs and NPCs with player skins for server selection, broadcasts to all players and scheduled restarts.
0.3.2
September 13, 2026
The first published version. It adds two more client addons from official sources.
Before 0.3.2
Versions 0.1.0 to 0.3.1 were built on September 13, 2026 and never distributed. They laid the foundation: groups and templates with zero-downtime rollout, the bridges for Paper and Velocity, secured API access, signed updates with rollback, the cluster of leader and workers, shared MOTD, tab list and maintenance across all proxies, plugins in the group file with a Modrinth shorthand, and the LabyMod addon.