Addons
Proxy plugins the cloud downloads, configures and switches for you.
Addons are proxy plugins that MuteCloud downloads, configures and switches on command. They
are placed in the plugins folder of the topmost template of the proxy group.
| Addon | What it does | Settings |
|---|---|---|
labymod | shows the current server in Discord and in the LabyMod client | [labymod] in network.toml |
badlion | blocks mods in the Badlion Client and limits clicks per second | [badlion] in network.toml |
lunar | Apollo, the server interface of the Lunar Client | in the plugin itself |
addon shows for each addon whether it is missing, ready, disabled or running. disable
renames the file to .disabled instead of deleting it, enable brings it back. For
labymod and badlion this also switches the matching section in network.toml.
Taking effect
An addon changes the proxy's template, and a proxy only picks up a changed template on its next start. Because all players briefly lose their connection when that happens, the cloud waits for approval on proxies by default:
Until then groups shows a note that approval is required, and a rollout-waiting alert is
sent every five minutes. If you do not want this, switch the group with
groups Proxy set rollout auto. Other groups renew themselves by default, server by server.
LabyMod
discord is the text in Discord, gamemode the game mode in the client, banner the URL of
an image above the tab list, subtitle a line below the player name, and timer shows in
Discord how long someone has been playing. Available placeholders are {server}, {group},
{player} and {online}. The values are sent to the client on join and shortly after every
server switch.
The addon runs as its own plugin next to the Velocity bridge and stays silent without it.
Badlion
From this the cloud writes plugins/BadlionClientModAPI/config.json into the proxy template
and keeps it up to date. cps_left and cps_right become clicksPerSecondLimit and
clicksPerSecondLimitRight there; 0 leaves the Badlion plugin without a limit.
disabled_mods takes the mod names exactly as the Badlion plugin expects them in
modsDisallowed.